A server tick rate, measured in hertz (Hz), is the frequency at which a game server updates the game state. A higher tick rate means that the server updates the game state more frequently, resulting in a smoother and more responsive gameplay experience. For example, a tick rate of 60 Hz means that the server updates the game state 60 times per second. This can be important for fast-paced games where even a small delay can give one player an advantage over another.
There are a number of ways to check the server tick rate of a game. One way is to use a tool like the Netgraph in the Source engine. Another way is to use a command-line tool like `netstat` or `ping`. You can also check the server tick rate in the game’s settings menu. You can improve the server tick rate of a game by upgrading the server hardware, optimizing the game code, or reducing the number of players on the server. A higher tick rate can provide a number of benefits, including reduced lag, improved hit detection, and a more responsive gameplay experience.